PASO 11: Haz clic en Correr para ver tu próxima recogida.

  • Haz clic en . Arrastra fuera Glide To.
  • Cambia las coordenadas en el comando .glide_to() para llegar al pingüino.

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stage.set_background("winter") sprite = codesters.Sprite("snowman") sprite.set_size(.5) sprite.pen_down() sprite.glide_to(5, -6) def collision(sprite, hit_sprite): hit_sprite.hide() # add any other actions... sprite.event_collision(collision) sprite.glide_to(5, 1) sprite.glide_to(0, 6) sprite.glide_to(-7, 2)
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